Dec 30, 2005, 06:55 AM // 06:55 | #1 |
Lion's Arch Merchant
Join Date: Sep 2005
Profession: E/Mo
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Healing or protecting is more effective in pve?(except fow/uw)
I have a lvl 20 Monk,and i cant decide whether to go heal or protect(personally i like heal),which is more effective in pve?(except for in fow and uw) can i have any advice from someone please? will greatly appreciate your help. thanks much.
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Dec 30, 2005, 07:01 AM // 07:01 | #2 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
Attributes: 14 Healing <+3, 1 armor, 2 from a rune> 8-9 Prot, Rest divine favor 1> Orison Of Healing 2> Shielding Hands 3> Healing breeze 4> Shield of Regeneration <Elite> 5> Healing Seed/Mend Condition 6> Heal Party 7> Divine Boon 8> Rebirth Although that is a build, it pertains to your OP: This is how I effectively run my PVE Monk First, Cast boon, then heal as needed. Rebirth is for those tricky rezzes when they die inside a mob's aggro range. Heal as needed. I've only ever once went off of Heal/Prot, to pure heal, and without some things that prot offers, it's kind of hard unless the group specifies elsewise. Take this as you will. This also works down in FoW/UW, but It's more aimed towards regular PVE and missions, and having fun. --The Shim |
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Dec 30, 2005, 07:04 AM // 07:04 | #3 |
Frost Gate Guardian
Join Date: Jun 2005
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my personal opinion is, that you need only protection in underworld.
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Dec 30, 2005, 07:07 AM // 07:07 | #4 |
Lion's Arch Merchant
Join Date: Sep 2005
Profession: E/Mo
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but then,will ur energy run off fast due to the 2 energy lost of boon?
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Dec 30, 2005, 07:10 AM // 07:10 | #5 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
So in example for boon: I cast orison. 5 mana. Casts the spell. Then the -2 hits me. It doesn't matter if you cast a spell at 6 mana, say orison, takes 5, drops you to 1, and the -2 doesn't even really factor in. By the time the -2 delay comes, I've never had boon broken from loss of mana, only shatterers. --The Shim |
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Dec 30, 2005, 07:21 AM // 07:21 | #6 |
Krytan Explorer
Join Date: Jun 2005
Guild: Legends Of Teh Industry [XXX]
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Its basicly personal preference.
Do you like to heal damage that has already been done to your team or Do you like to protect your team from damage they would take i like to protect. More fun to me |
Dec 30, 2005, 07:23 AM // 07:23 | #7 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
--The Shim |
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Dec 30, 2005, 07:26 AM // 07:26 | #8 | |
Lion's Arch Merchant
Join Date: Sep 2005
Profession: E/Mo
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Quote:
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Dec 30, 2005, 07:30 AM // 07:30 | #9 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
It's nothing to be concerned about. You'll get there in time Any other questions, I love to help, contact me via PM --The Shim |
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Dec 30, 2005, 09:08 AM // 09:08 | #10 |
Wilds Pathfinder
Join Date: Aug 2005
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My PvE monk is a boon healer, which works incredibly well if you manage your energy well, which is easier to do than most people make it sound like.
Rule #1: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution). Rule #2: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution). You get the idea. Last edited by Grammar; Dec 30, 2005 at 09:10 AM // 09:10.. |
Dec 30, 2005, 09:26 AM // 09:26 | #11 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
--The Shim |
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Dec 30, 2005, 10:15 AM // 10:15 | #12 | |
Frost Gate Guardian
Join Date: Dec 2005
Location: UK
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Quote:
I prefer to have the following protection spells: Reversal of Fortune, Protective Spirit, Mend Ailment, Aegis, Shield of Regeneration, Rebirth. And then some healing, like Dwayna's Kiss and Healing Breeze. So that's about it. These are 8 skills I use even if people ask for a pure healer (don't ever tell a monk how to keep everyone alive ). |
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Dec 30, 2005, 02:38 PM // 14:38 | #13 |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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for pve do a boon prot. then youll find most of the time you only need one monk
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Dec 30, 2005, 02:50 PM // 14:50 | #14 |
Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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Some areas depends on the creatures and some areas are good with a one of each monk. However in most areas I use a combo of the 2. I rarely run low on energy because I pick low cost spells.
1. Rebirth 2. Healing Breeze 3. Word of Healing 4. Healing Seed 5. Dwayna's kiss 6. Mend Ailment 7. Protective Spirit or Reversal of Fortune 8. Heal Party or Heal area (if minion necro in group) If I go more protection I add Aegis, and both from #7, Shield of Regen, Shielding hands. Then I add Blessed Aura. This and the Yakslapper gives me 50% longer enchantments. So I get 15 sec on Aegis, shielding hands, Healing seed, and shield of regen...~30sec on protective spirit and 12 sec on reversal of fortune. Last edited by ChoKILLate[FDG]; Dec 30, 2005 at 02:59 PM // 14:59.. |
Dec 30, 2005, 03:02 PM // 15:02 | #15 |
Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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Aegis FTW
Team getting hit only 50% of the time. 1.Aegis 2.Healing breeze 3.Sig of devotion 4.Heal other 5.Orison 6.mend aiment 7.Healing hands 8.Rebirth |
Dec 30, 2005, 03:04 PM // 15:04 | #16 |
Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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My monk is also usually a heal/protection hybrid in PvE.
14 Healing 12 Prot 11 Divine (think I have that right) Remove Hex or Inspired Hex (I'm a Mo/Me) Aegis Word of Healing Signet of Devotion Healing Breeze Mend Ailment Changeup slot = Reversal of Fortune usually, occasionally Vig Spirit Rebirth Usually no energy problems; tattoo armor and Yakslapper (+15 e). |
Dec 30, 2005, 03:32 PM // 15:32 | #17 |
Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/N
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If anyone has energy issues, change the secondary to necro, and use offering of blood. I never have energy issues, but similar boon builds listed as above.
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Dec 30, 2005, 03:50 PM // 15:50 | #18 |
Krytan Explorer
Join Date: Oct 2005
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To OP -- it depends on the area, as prot monks tend to rely on enchants a lot more than healing monks, so if there are lots of enchant stripping monsters around, healing may be more effective than prot. Otherwise, I'd say there isn't much difference in the effectiveness of the skills, only the effectiveness of the players using them. Probably the best thing you can do as a PvE monk is try to coordinate with the rest of your party, especially if there is a second (or third) monk in your group. Other than coordination with other monks, as long as you have some healing, a hex remover, and a condition remover, you'll do OK in PvE regardless of whether you're primarily a protector or a healer.
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Dec 30, 2005, 04:50 PM // 16:50 | #19 |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I concur. Healing >Protection in most areas due to enchantment stripping.
The problem is that Protection monks do not work effectively when there are multiple mesmers. The enchantments get stripped, lingering curse is used and then you cannot put any more enchantments, etc. Healing usually works provided you have the energy, which is why I like healing more. Protection monks usually have to depend on divine boon for healing. |
Dec 30, 2005, 05:06 PM // 17:06 | #20 |
Raged Out
Join Date: Sep 2005
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for PvE i say 2 heals and 1 prot. But for pvp i highly recommend 2 prot (no bond) and 1 heal. My guild just got back into pvp and we are currently 8-1 with 5 flawless victorys, all thanks to the monks.
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